

Many tracks also have a warm, Caribbean quality, and the soundtrack shows the influence of contemporary R&B and hip hop music Yuzo Koshiro said that he was influenced by black music, which was growing together with house and techno, so he "naturally began to think about taking them all in." He was particularly influenced by "the swinging rhythms that characterized breakbeats," especially the "ground beat" (used in Soul II Soul's " Keep On Movin'" in 1988 and Enigma's " Sadeness (Part I)" in 1989) which inspired "The Street of Rage" title track. When Streets of Rage's development began in 1990, Koshiro was influenced by electronic dance music, or club music, specifically techno and house music, and wanted to be the first to introduce those sounds to chiptune and video game music.

īreakbeat, Chiptune, D&B, Electro, Electronic, Funk, Game, Hip-hop, House, Industrial, Jazz, R&B, Techno, Urban The soundtracks have influenced a range of chiptune, electronica, grime and dubstep musicians through to the present day, including artists such as Ikonika, BT, Labrinth, Martyn, Joker, Darkstar, Childish Gambino, and Danger. The soundtracks have been cited as being ahead of their time and as some of the best in video games.

The music was produced using the Yamaha FM-synth sound chips of the Sega Mega Drive video game console ( YM2612) and NEC PC-88 computer ( YM2608), along with Koshiro's own audio programming language "Music Love," a modified version of the PC-88's Music Macro Language (MML). The soundtracks mainly consist of electronic dance music encompassing genres such as electro, house, techno, hardcore, jungle, ambient, breakbeat, gabber, noise, and trance.
#Streets of rage the last soul track isolation series
The music of the Streets of Rage series of beat 'em up games, released in the early 1990s, was produced by Yuzo Koshiro.
